Webgl graphics acceleration11/13/2022 Best I’ve come up with thus far is creating a canvas and attempting to obtain a rendering context for type “WebGLRenderingContext” and “WebGL2RenderingContext”. Obviously there is something wrong with the D3D Shaders, but I don’t know how to test for it. “Warning: D3D shader compilation failed with prefer flow control flags. “D3D shader compilation failed with avoid flow control flags. Here are warnings I’m seeing in the browser’s console: Its simply being used for testing old configurations. The machine in question is running Windows 7 with SP 1. There also seem to be a lot of logs around “D3D workarounds” being disabled. (There were many more, but these were the only ones that specified as “Disabled Features”) Protected video decoding with swap chain is for certain Intel and AMD GPUs on Windows: 1093625ĭisabled Features: protected_video_decode.GPU rasterization should only be enabled on NVIDIA and Intel and AMD RX-R2 GPUs with DX11+ or any GPU using ANGLE’s GL backend.: 1047002.Hardware Protected Video Decode: Unavailable.Out-of-process Rasterization: Unavailable.Ideally we would like to continue using it and only exclude it for clients that cannot support WebGL fully. The charting libraries I’m using functions well enough without a secondary library that helps boost rendering performance. So I’m looking for a way to determine through JavaScript, on page load, whether or not components relying on WebGL will function properly or not. I’m not exactly sure what component, from the software rendering list, did the trick, but unfortunately my stake-holders aren’t very keen about having settings we can tell our customers to enable/disable, etc. The graphs also display with “hardware acceleration” on, and with additional settings enabled in chrome://flags. If possible, please ensure that you are running the latest drivers for your video card.” The graphs display when we disable “hardware acceleration”, from Chrome’s settings. While your browser seems to support WebGL2, it is disabled or unavailable. Instead it displays a message stating: “Hmm. The spinning cube shows when testing, but does not show when testing. Interestingly enough the browser reports both WebGL and WebGL2 as “Hardware accelerated” via chrome://gpu. Unfortunately, its not rendering on a few older machines, using the latest Chrome browser. We’re using a JavaScript charting library, which renders graphs using WebGL.
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